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  • Chickenprotector -

    Replied to the thread You Laugh, You Lose.

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  • Miles07 -

    Replied to the thread [ARG] The Pizza Code Mystery.

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    Quote from Miles07: “...Something tells me we're being pointed to the Anomalous Materials chapter. [...] I think we need to investigate that chapter for clues. ” When the HEV is obtained, a bunch of things show up on the screen... including some…
  • CatzEyes93 -

    Replied to the thread What Game Did You Play Today?.

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    NICE!!!!
  • Tuc0 -

    Replied to the thread BMPD: Pre-Disaster Questionable Ethics.

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    Layout looks pretty good now, makes more sense compared to inbound screenshot. The junction rail should be at least in both directions.
  • Admiral Sakai -

    Replied to the thread BMPD: Pre-Disaster Questionable Ethics.

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    I was particularly inspired by the Area 9 transit hub in Inbound, which does have dead-end rails: D79C2FF6DB1AABD30D26B21869960E117BE47EFD A16AB75C721F1CDA8F80F61D58E88F213C5B1C54 The rail system came out a little larger and more complex than I was…
  • Tuc0 -

    Liked Admiral Sakai’s post in the thread BMPD: Pre-Disaster Questionable Ethics.

    Like (Post)
    So I've settled on a basic design for the rail platform that's kind of a synthesis of different aspects of various people's ideas. Obviously it's still super-WIP but I'm feeling really good about it: 43894D0DC3B6B6E8F83B31AF00A629D255ED2897
  • Tuc0 -

    Replied to the thread BMPD: Pre-Disaster Questionable Ethics.

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    Just my opinion: I would change the layout of rails to pass-through instead of dead-end. Most rail platforms in BM were one-direction design, where train carts just passed through. If this was one of dead-end final stations, there should be more siding…
  • Zeroniz0 -

    Liked Admiral Sakai’s post in the thread BMPD: Pre-Disaster Questionable Ethics.

    Like (Post)
    So I've settled on a basic design for the rail platform that's kind of a synthesis of different aspects of various people's ideas. Obviously it's still super-WIP but I'm feeling really good about it: 43894D0DC3B6B6E8F83B31AF00A629D255ED2897
  • Admiral Sakai -

    Replied to the thread BMPD: Pre-Disaster Questionable Ethics.

    Post
    So I've settled on a basic design for the rail platform that's kind of a synthesis of different aspects of various people's ideas. Obviously it's still super-WIP but I'm feeling really good about it: 43894D0DC3B6B6E8F83B31AF00A629D255ED2897
  • RedEye9 -

    Replied to the thread OMG "x" is on sale thread..

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    https://www.bluesnews.com/s/192596/ggget-insurgency-free-on-steam Free on Steam Insurgency Insurgency is an intense, immersive, hardcore, tactical shooter based on the award winning source engine mod 'Insurgency: Modern Infantry Combat'.
  • Tuc0 -

    Replied to the thread Tutorial - Ingame Light Editor.

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    Thanks for explanation. I had quite large opened area in my test map, so that could be the reason I didn't noticed -extrasky light bounces.
  • TextFAMGUY1 -

    Replied to the thread Tutorial - Ingame Light Editor.

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    -realskylightscale scales the amount of light from the skybox generated by the image based lighting by x times. 2 would double the brightness, for example. -extrasky increases the number of light bounces calculated from the environment light. I believe…
  • Tuc0 -

    Replied to the thread Tutorial - Ingame Light Editor.

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    Thanks for reply, working fine now. Got few questions about parameters: -realskylightscale "x" Does this key have same effect as 4th value for "Ambient" key? (modifying amount of light) -extrasky "x" I have tried various values…
  • Tuc0 -

    Liked TextFAMGUY1’s post in the thread Tutorial - Ingame Light Editor.

    Like (Post)
    Compile the map with the switch -realskylight in VRAD.
  • TextFAMGUY1 -

    Replied to the thread Tutorial - Ingame Light Editor.

    Post
    Compile the map with the switch -realskylight in VRAD.
  • Tuc0 -

    Replied to the thread Tutorial - Ingame Light Editor.

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    Is the "Image Based Ambient Lighting" functional? How can I set it to use ambient light from skybox texture?
  • McMeet -

    Now follows Admiral Sakai.

    Follow
  • thomasphifer -

    Liked darkone’s post in the thread Summer Update 2018.

    Like (Post)
    On a minor slightly off topic note The devs had better add dev commentary modes similar to EP1 and EP2 once xen is done. I want to hear about development in game and just hear the history of black mesa. I will rage until it happens.
  • thomasphifer -

    Liked darkone’s post in the thread Summer Update 2018.

    Like (Post)
    Quote from ZenoPopo: “Nice try, but update without any actual in-game features nor fixes for us to see now, is no update for me. Thanks for the 6 screenshots after so much time, but considering how long you were preparing for this, I can't help being…