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  • Great work everyone! Looking forward to play it!

  • Bad News, Good News

    Goudvis - - News & Developer Updates

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    Quote from stormseeker: “We haven't been working on this purely to try and make the game look as good as it can, but primarily to improve how it runs on peoples systems. CSM was one of the imperative features we needed due to the way our Xen levels are constructed, which is quite a different method from traditional additive mapping in source. As alot of the details are static props that are constructed and culled in Wallworm which is an integration tool between Hammer and 3dsMax, old static ligh…

  • Bad News, Good News

    Goudvis - - News & Developer Updates

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    Valve Time hits everyone But take all the time you need, it will be worth it. Nice to hear you want to keep lens flare to a minimum. Personally I think all situations shown here look very good, except for the rocket launch. The flare is a bit too wide horizontally and I don't think the volumetric light effects shouldn't be that visible in that situation, since the rocket exhaust is such a wide light source. The sharpness of the god rays makes it look like it is a point light source. Or maybe it'…