Pinned OFFICE COMPLEX - Stuck here?

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    • dky.tehkingd.u wrote:

      The wheel is broken. You need to find it and re-attach it.


      That
      is the strangest damn game-mechanic I've ever encountered.

      I scoured the freezer for 15 minutes, trying that wheel-less switch many times with there being no apparent need to attach a wheel, before I resorted to this thread. Pointless props nowhere in sight with no indication of reattachment are NOT a good gameplay mechanic.

      There was no introduction of this wheel-fixing concept in an easier form, to hint at the puzzle-solution, and no indication that the switch itself was lacking a lever. There was no instructional diagram hinting that a wheel should be there, nor any wheel in the immediate vicinity which called for dicking with.


      Office Complex went from being a pretty cool chapter to being my least favorite in Black Mesa due to this oversight.
      [RIGHT][/RIGHT]

      Dr. Strangelove;444122 wrote:

      I think those were two of the least funny things I've ever seen in this thread.

      Or in my entire life.
    • Comrade Tiki wrote:

      That
      is the strangest damn game-mechanic I've ever encountered.

      I scoured the freezer for 15 minutes, trying that wheel-less switch many times with there being no apparent need to attach a wheel, before I resorted to this thread. Pointless props nowhere in sight with no indication of reattachment are NOT a good gameplay mechanic.

      There was no introduction of this wheel-fixing concept in an easier form, to hint at the puzzle-solution, and no indication that the switch itself was lacking a lever. There was no instructional diagram hinting that a wheel should be there, nor any wheel in the immediate vicinity which called for dicking with.


      Office Complex went from being a pretty cool chapter to being my least favorite in Black Mesa due to this oversight.


      If Problem Solving is making life hard for you, Just wait till you have one-on-ten Firefights with Marines that make the Gunfights in Half-Life 2 look easy.
      The world isn't ending, society is just filled with morons

      "Come Get Some!"
    • bigfan421 wrote:

      If Problem Solving is making life hard for you, Just wait till you have one-on-ten Firefights with Marines that make the Gunfights in Half-Life 2 look easy.


      In order to problem-solve, there has to be an observable problem.

      The "problem" was a button not working. I went around looking for anything to bring power to the system. After exhausting the freezer and areas around it of possible triggers, coming to this topic was my only resort.


      I already made it to Lambda Core without a hitch by the time I lodged my complaint here. I have a feeling I'll be in that teleport soon without any other complaints.
      [RIGHT][/RIGHT]

      Dr. Strangelove;444122 wrote:

      I think those were two of the least funny things I've ever seen in this thread.

      Or in my entire life.
    • Well if you had exhausted the freezer, you would have seen the crank on the floor. By then the game vocabulary should have been drilled into your head from the previous chapter: Red wheels/cranks are usable and should be used; Black wheels/valves are not.

      It would have been better though if it were lying in front of where it should be placed rather than in the adjacent room.


      | Core Developer, PSR Digital | Black Mesa Hazard Course | 403 Aurelius |
      |Author, Hazard Team Compile Tool - Hammer Map Compiler Replacement |
    • I've gotta agree that being closer would have helped make the "button" appear broken because the wheel is missing. If I recall, the wheel is around the far corner of the freezer from where it's supposed to be affixed.


      The mod drilled into my head that butane tanks, ladders, toolboxes, spanners, and any seemingly-useful props which are on a floor or shelf are unusable and should be ignored. Unless they're sparking plugs on the ends of power-cords.

      Red is a very common color for...well... everything, and I didn't pick up on that code. I'm not sure I'd have noticed redness in the dreary cyan freezer anyhow... let alone the redness of some crap on the floor.
      [RIGHT][/RIGHT]

      Dr. Strangelove;444122 wrote:

      I think those were two of the least funny things I've ever seen in this thread.

      Or in my entire life.

      The post was edited 1 time, last by Comrade Tiki ().

    • Conti wrote:

      Ask here for tips and tricks about this chapter. Tell where you're stuck and others will give the solutions.

      (Please keep always on topic. Don't post about other chapters or create random chit-chat here)


      Hello BM fans. I have completed the game but there is an achievement to find an alternate route through Office Complex. I searched high and low everywhere but cannot find any alternate route. Can someone please tell me, I'll appreciate it ;)
    • MetalSeagull wrote:

      I'm at the place where you jump across the open elevator shaft and grab the ladder, then climb some steps and leap across to a second ladder. Then I'm literally stuck. It feels like I'm standing on an invisible floor. I can jump in place, but can't ascend or descend.

      I'm considering no-clipping up the ladder, but want to make sure I'm going the right way first.


      im stuck at the same place. is there an other way out?
    • BlackMesarulez98 wrote:

      Hello BM fans. I have completed the game but there is an achievement to find an alternate route through Office Complex. I searched high and low everywhere but cannot find any alternate route. Can someone please tell me, I'll appreciate it ;)


      wiki.blackmesasource.com/Achievements#Guide

      @4:13 (Permeable Infrastructure)
      [CENTER]Wanna survive in the forums? So check some links in the following order before you ask a question or create a new thread:

      MOD STATUS > GENERAL FAQ > SP FAQ > DM FAQ > CO-OP FAQ > DEVS QUOTES > WIKI


      Not found your answer and still have the silly idea of creating a new thread?? Well... Read the BM FORUMS SURVIVAL GUIDE, go ahead and good luck!
      [/CENTER]
    • €: Ok scratch question no1. Found it.

      Hi, got two questions:

      1: I didn´t rescue the guy who´s friend turned to a zombie. Can I still get the revolver later? I don´t want to shoot the guard for it. ^^

      2: I´m at the spot where there is a sentry gun above some stairs. Is it possible to deactivate that so my guard and scientist followers can make it up there? And the scientist following me... is she just there to die, basically, or can I get her to safety somehow?

      The post was edited 3 times, last by blaa ().

    • Or hurl a grenade in there. Also, earlier in the chapter a there's a semi-hidden ladder you can climb, crawl around above the ceiling a bit and you'll end up at a switch that deactivates that turret. Maybe look for that on your next playthrough. :freeman:
      "I'm not gonna fight you, I'm gonna kick your ass!" --Duke Nukem
      ==============================================
      Constant change is here to stay.
    • blaa wrote:

      2: I´m at the spot where there is a sentry gun above some stairs. Is it possible to deactivate that so my guard and scientist followers can make it up there?


      You'll be able to deactivate the sentry if you follow the path of the Permeable Infrastructure achievement that I pointed above.
      [CENTER]Wanna survive in the forums? So check some links in the following order before you ask a question or create a new thread:

      MOD STATUS > GENERAL FAQ > SP FAQ > DM FAQ > CO-OP FAQ > DEVS QUOTES > WIKI


      Not found your answer and still have the silly idea of creating a new thread?? Well... Read the BM FORUMS SURVIVAL GUIDE, go ahead and good luck!
      [/CENTER]
    • i feel silly, i tried for ages in the meat locker... had the wheel, the thing just kept going back and forth no matter how many times i pressed it! ..... then i realised i needed to actually hold down the "use" key! jesus that took me far too long to figure out.... *shakes head in disappointment*

      The post was edited 1 time, last by Asurasnyx ().