No, I meant just make it a func_detail. What's the texture that you're using behind the wall?Neither func_detail nor thickening worked... This doesn´t make sense, I know that sparks bounces from surfaces in source games. Maybe I should just give up with this insane dream of having sparks not fly through walls... Anyways, yes, I looked over this blocklight thing you suggested and I´m still trying think of a good way to use it.Make that "group of 21 objects" into a func_detail for the love of all. Also, I'd test with simply making the wall thicker.What I meant with block light was this.I swore I wouldn´t hassle you guys with this anymore but I´m a bit jammed and could use some advice. As you can see, I put some env_sparks behind the wall right next to the logo. I want the sparks coming strictly from inside the logo but they fly right through the wall. How can make it to block sparks?
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