Hazard Course Remake (AVAILABLE NOW!)

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    Logging in with you Steam ID has now been restored ♥

    • I in fact did add filters to all the physics clips to specifically allow the taco through.

      Anyway, as for the Cool Hazard Course Past Versions Stream, I'm thinking either this coming Saturday or Sunday. Anyone have any preference?


      | Core Developer, PSR Digital | Black Mesa Hazard Course | 403 Aurelius |
      |Author, Hazard Team Compile Tool - Hammer Map Compiler Replacement |
    • All right unfortunately stuff has come up, and Saturday is now out of the question.

      In which case, I've decided to start the stream on Sunday, January 17th, 2016, at 4:00 PM US Eastern Time.

      If you're not able to watch, I'll see if I can figure out how to get Twitch to save the broadcast, and if that doesn't work, then I might even take the time to record a standalone video. Looking forward to seeing the two people who are gonna tune in! ;)

      EDIT: The stream will be broadcast on my Twitch channel, so keep an eye on that.

      EDIT2: In the meantime, if you have any questions you'd like me to answer on the stream, feel free to ask and I'll see if I can address them.


      | Core Developer, PSR Digital | Black Mesa Hazard Course | 403 Aurelius |
      |Author, Hazard Team Compile Tool - Hammer Map Compiler Replacement |

      The post was edited 4 times, last by dky.tehkingd.u ().

    • For those of you who couldn't tune in to the Terrible Alphas livestream earlier this week, fear not! I have figured out how the hell Twitch Past Broadcasts works, and I have made a heroic attempt to get the whole thing exported to Youtube.

      If you were unable to watch, here's the recording! If there are any issues with it, please let me know. (I was admittedly unable to sit through an entire test run of the whole video due to other things I need to prioritize in life instead of watching 3 hours of terrible Hazard Course builds).



      In the coming weeks, we will be releasing the original Alpha builds (and the one Beta build) showcased during the stream. And so, the public shall be graced with JeffMOD's wonderful voice acting for all to hear. Keep an eye out for that!


      | Core Developer, PSR Digital | Black Mesa Hazard Course | 403 Aurelius |
      |Author, Hazard Team Compile Tool - Hammer Map Compiler Replacement |

      The post was edited 1 time, last by dky.tehkingd.u ().

    • Well finally got to it and I gotta say I wasn't expecting that ammount of detail, fantastic work, loved it from start to end, loved the BM theme, Bickford's sass, jokes on exploits, the fact that you actually kept jeffs let's get on with it, the startup sequence, the taco(btw what's the book next to it in the trash?) and everything else really. The only thing that saddened me is that I brought the mop bucket to the security guard in the camera room hoping to get a fnahc reference.

      Also worst strim nice stream, too bad I missed it, it was really interesting seeing how the process went, and the cut rooms. It also allowed me to understand where that Blur Mesa sign came from, and if there's something I learned from it is to never use values of 6. I also remember that I think I also suggested for the flare room though my idea was to simply let the player know it was flamable, I had no idea you'd make such complex rooms, but I guess that makes me an official hc forum fag 8) .

      On a final note I did find a bug,I was able to talk to the guard at the entrance of the shooting range through the window, but his lines show that I definately wasn't meant to.
      I have over 300 confirmed cakes!
    • Heh, I will check that out too :)

      Talking about security guards, - crazy I know - but I really like how they immidiately become hostile if we start shooting people in that final room, just like as it was in the original Half-Life. In Black Mesa guards nearly apologize for being alive when we shoot them,..... sigh, hope the dev tema will fix that.
      "Medkit - the protagonist of most action games since 1992"
    • It just occurred to me we never posted about this here.
      There's full details in the ModDB article, so I'll be brief.

      Simply put there's an assortment of custom file-read issues with Steam Mesa that sort of inhibit us from creating a proper Steam Workshop version of HC. Custom choreo, resource and script files among others don't override stock BM files. In short, some things would be broken and just not work at all, others we'd technically be able to circumvent or cut. In addition to this, some logic_playerproxy functions aren't being called when they should be which also causes some problems.

      Our options are to either release a horribly broken version of HC that's inferior to the mod version, or just wait and hope the issues with Black Mesa get fixed. We're not sure if/when they will, and we understand the developers have far more important things to work on right now. So for the time being, as annoyed as we are to do so, we're gonna call it on HC and just leave it at the mod version for now while we go focus on other stuff our team wants to do.

      If the problem areas of Black Mesa do get sorted later on, we'll come back to it and get a Steam Workshop release cookied up for you guys with all its bells and whistles. Until that time, we're shifting focus pretty much entirely away from HC.
      And so ends another post of pointless speculation.

      "120% sorry!"
    • Hourglass Mod for Black Mesa Hazard Course

      When I first downloaded Black Mesa: Hazard Course, it all looked so much better than the original, except for one little detail that caught my eye when I observed my first playthrough. The hologram's icon was ridiculously blocky! So I redrew the 7x13 pixel art for the Hazard Course hologram's hourglass icon, ran it through the amazing pixel filter 4xBRZ twice, and replaced the old pixelated icon on both frames of the original vtf with this new cleaner smoother one.
      Replace hc_v1.0.0/materials/models/props_hc/electronics/holobutton.vtf with the included file. Hourglass Mod.zip
    • It's blocky to simulate ASCII block art. You know, this sort of thing...

      Source Code

      1. ██████████████
      2. ██ ██
      3. ██████████████
      4. ██ ██
      5. ██ ██
      6. ██
      7. ██ ██
      8. ██ ██
      9. ██ ██
      10. ██████████████
      11. ██ ██
      12. ██████████████
      Display All

      After all, I don't expect the holobutton terminal to be able to do much other than display text! Although I do suppose the HEV suit icon at the bottom is a graphic that it can display, so you could make an argument for that.

      Either way, if the smoothed out hourglass is your cup o' tea, feel free to use it! It's pretty awesome that our mod-of-a-mod is getting a mod. So like, I guess you could say this is a mod-of-a-mod-of-a-mod? Heh. :P


      | Core Developer, PSR Digital | Black Mesa Hazard Course | 403 Aurelius |
      |Author, Hazard Team Compile Tool - Hammer Map Compiler Replacement |
    • I know you meant well in trying to show everything off, but please, PLEASE get your jitters out before you start recording - all that whipping around of the camera was making me physically ill. If you want to show something off, decide you're going to show it off and then just let your camera linger on the subject for a few seconds before moving on, and make slow, deliberate movements; what you were doing was unprofessional and gave the sense that you didn't really know what you wanted to show at all.
    • That's because it was unprofessional (I don't get paid for this!), and I didn't know what I wanted to show at all. It was a livestream and I made everything up on the spot.

      If I had recorded it in advance, I would have planned it out much better. And if you were present for the livestream, perhaps you could have told me that in person rather than several months after the fact.


      | Core Developer, PSR Digital | Black Mesa Hazard Course | 403 Aurelius |
      |Author, Hazard Team Compile Tool - Hammer Map Compiler Replacement |
    • Oh yeah, we have a thread, don't we?

      I should post what I posted on FB over here, too. I'll just copy/paste it because I'm lazy.

      Heya, guys, Chris here! We know it's been a while, so I just want to drop you a quick message so you all know we're not intentionally keeping you out of the loop.

      Unfortunately, we have no updates to give on the Steam version of Hazard Course. Despite recent updates to Black Mesa, there are still crucial issues with the engine and the way custom content is handled in Black Mesa's Steam version that prevent us from making a Steam-compatible version of the add-on. While we're sure the guys over at Crowbar Collective are doing everything they can to get many of the issues sorted, we don't have an ETA on when that will be done, and by extension have no clue when we will be able to work on a Steam-compatible version.

      We will direct as much of our attention as we can to creating and releasing an upgraded version of Hazard Course for Black Mesa's Steam version once the issues have been resolved. In the meantime, the team has been focusing on their lives, friends, family, and other projects.

      Thankies so much for hanging in there in the mean time, guys! We know it's disappointing to have to wait for the release, especially for you guys who have been holding out for the Steam release, so we truly appreciate your patience! We'll be sure to let you guys know the second we have news for you.

      Any questions, comments, concerns, accusations or hatemail, feel free to voice them.
      And so ends another post of pointless speculation.

      "120% sorry!"