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Why do i feel like once its released, 15 different people are gonna all try to port all the Black Mesa assets over.Most importantly is why, yet it is the thing least cared about.
Why do i feel like once its released, 15 different people are gonna all try to port all the Black Mesa assets over.
Even though technically it's a big legal no-no to rip content from one game and add it to another. So I'm sure there's gonna be lots of workshop items getting flagged for copyright, because I'm sure there will be kids who don't realize you can't just go redistributing copyrighted work for free. It's probably gonna be a nightmare hahaha
Although I'm sure people will also upload their own original work to the workshops, to try and make the games more similar. Which honestly I think will be pretty cool.
Anyways, I hope you guys enjoy the recent stuff we have shown off!
Keep your eyes peeled, cause I have a brand new level design dev blog ready to go. Not sure when we are gonna post it yet, but it'll probably be in the next month or so.
So if I copy/paste the existing BM map geometry from Inbound, post-disaster it, replace the parts in Welcome To BM where you see the Inbound track, and ship it as a mod, that would still be considered copyright infringement and then be taken down?
(Assuming I give credit to BM for making the assets I copy.)Most importantly is why, yet it is the thing least cared about.
I don't think anyone will care about brushwork as long as you credit the game/developer, and it's not an entire level or anything significant
Anything other than brushwork (ie textures, models, sounds, etc) and it's straight up stealing if you don't have written permission from the legal copyright holder.
It's no different than taking assets from CSGO, or Contagion, or Doom, or fortnite, etc, and adding it to the steam workshop or your own mod. It's highly illegal.
The post was edited 1 time, last by EvilGoodGuy ().
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