Enhanced sounds for Black Mesa

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    • Enhanced sounds for Black Mesa

      Hi ! I was bored today and I decided to do this pack of sounds for Black Mesa.

      DOWNLOAD SECTION :
      DOWNLOAD VERSION 1 : CLICK HERE

      DOWNLOAD VERSION 2 : CLICK HERE ( Version 2 contains everything from V1 plus new content )

      DOWNLOAD VERSION 3 : CLICK HERE ( Version 3 contains everything from V1 and V2 plus new content )

      VIDEO SECTION :
      CLICK HERE TO WATCH VIDEO OF VERSION 1
      CLICK HERE TO WATCH VIDEO OF VERSION 3

      CHANGELOG :
      Here is what I did for now :

      gun_far 1,2,3,4 - these are sounds heard in questionable ethics, but originally they
      are barely hearable. In fact I didn't hear them at all ! So now I changed them and made
      them louder so you can hear soldiers killing scientists in QE corridors.

      scream_far 1,2,3 - another sounds from Questionable Ethics. They are also heard in
      corridors. I made them louder so they should be heard now clearly.

      soundscape_boom 1,2 - It's the best in this pack. It's ambient of outside battles in
      "surface tension" chapter. Originally they are one second quiet boom. I changed them
      into gunshots, explosions etc.

      soundscape_indoorboom1,2,3,4,5,6,7 - Quiet explosions heard in game. Now they are loud
      so you can feel impact of levels such as forget about freeman.

      alarms - changed few of them

      vo(c1a1b,c1a2a) - here are suspense sounds I added. They are mixed with npc dialogue but
      in scenes when you don't see their poses so faceposer is not messed up.

      weapons - I changed sound effects of three weapons.

      EDIT : V2 changes
      alien grunt step1,2,3,4,5 etc. - When alien grunt walks, he wears armor on his feet. Now you can hear metalic footsteps from it !
      apache and osprey rotors - changed the sound effect of it
      mscl_ambience - changed one into suspense from hl1 when you meet first alien grunt in QE like it was in HL1.
      comeincooper and faf radio - now you can hear battle sound effects in the background

      EDIT : V3 changes
      new suspense in apprehension when a guard is killed by assassin like it was in original HL 1
      houndeye;blast1 - It's the same sound from original BMS but with sonic damage effect at the end
      tentacle;tent_strike1g - I changed tentacle sound when it strike metal parts of floor
      zombie - changed every sound to those in HL2 to make it similar to next games
      scream_far 1,2,3 - increased volume because they were not heard very well. Now they are.
      soundscape_farchopper1,2 - increased volume because I didn't hear them in game
      mp5_shot,burst,single - increased volume
      soundscaoe_gunfire1 - increased volume

      You can read more in readme. Have fun !

      The post was edited 21 times, last by HECU MARINE ().

    • HECU MARINE wrote:

      Hi ! I was bored today and I decided to do this pack of sounds for Black Mesa.

      DOWNLOAD VERSION 1 : CLICK HERE

      DOWNLOAD VERSION 2 : CLICK HERE ( Version 2 contains everything from V1 plus new content )

      CLICK HERE TO WATCH VIDEO OF VERSION 1

      Here is what I did for now :

      gun_far 1,2,3,4 - these are sounds heard in questionable ethics, but originally they
      are barely hearable. In fact I didn't hear them at all ! So now I changed them and made
      them louder so you can hear soldiers killing scientists in QE corridors.

      scream_far 1,2,3 - another sounds from Questionable Ethics. They are also heard in
      corridors. I made them louder so they should be heard now clearly.

      soundscape_boom 1,2 - It's the best in this pack. It's ambient of outside battles in
      "surface tension" chapter. Originally they are one second quiet boom. I changed them
      into gunshots, explosions etc.

      soundscape_indoorboom1,2,3,4,5,6,7 - Quiet explosions heard in game. Now they are loud
      so you can feel impact of levels such as forget about freeman.

      alarms - changed few of them

      vo(c1a1b,c1a2a) - here are suspense sounds I added. They are mixed with npc dialogue but
      in scenes when you don't see their poses so faceposer is not messed up.

      weapons - I changed sound effects of three weapons.

      EDIT : V2 changes
      alien grunt step1,2,3,4,5 etc. - When alien grunt walks, he wears armor on his feet. Now you can hear metalic footsteps from it !
      apache and osprey rotors - changed the sound effect of it
      mscl_ambience - changed one into suspense from hl1 when you meet first alien grunt in QE like it was in HL1.
      comeincooper and faf radio - now you can hear battle sound effects in the background


      You can read more in readme. Have fun !


      I watched the vid and I think some sounds, especially guns are too loud if they are far away in a distant battle...

      youtube.com/watch?v=JFP2Lf3XeZ4
    • Dragunov2 wrote:

      I watched the vid and I think some sounds, especially guns are too loud if they are far away in a distant battle...

      youtube.com/watch?v=JFP2Lf3XeZ4


      Hmm. I think I will leave it as it is. Not because I say you're wrong, but I enjoy it the way it is so I won't touch it. Still might consider changing in V3. The battle sound you shown in youtube link is very good, but it's not free, besides in my opinion it's too much intense and it sounds like there's a huge battle nearby but "surface tension" doesn't offer that huge fights. So I added few gunshots and explosions sounds here and there but not too much.

      The post was edited 1 time, last by HECU MARINE ().

    • Dragunov2 wrote:

      Possible to make a comparison vid between original and yours?

      Like something Text did with his map ST Uncut, HL1 version vs. Black Mesa version...

      Thanks!


      That would be really great to see. Well, since I just happened to find this thread (on my laptop, 250 kilometers away from home), It's time to go and check the videos now :freeman:

      EDIT: -What I saw I really liked. This mod is now also on my list :)
      - Also what's this scream? -was that your idea, or it should be in Black Mesa v1.0, just because I didn't heard it in game.
      "Medkit - the protagonist of most action games since 1992"

      The post was edited 3 times, last by Medkit ().

    • Medkit wrote:

      That would be really great I see. Well, since I just happened to find this thread (on my laptop, 250 kilometers away from home), I go and check the videos now :freeman:

      EDIT: -What I saw I really liked. This is mod is now also on my list :)
      - Also what's this scream? -was that your idea, or it should be in Black Mesa v1.0, just because I didn't heard it in game.


      Those screams were made by Black Mesa devs :P But for some reason they made them impossible to hear, unless you want to get earrape from your guns when you turn volume up.