BlackStamp is in charge of this.
Logging in with you Steam ID has now been restored ♥
I vote for Eric Brown, all the combat sounds sound true to the original but in higher quality. Good talent.
One scene I think you should redo though is the On a Rail Rocket scene, the guy who says "all I know is he's been killing my buddies" sounds like Jethro from Beverly hillbillies.
Piracy is stealing. Stealing is against the law, period. Developers don't make games only to have them stolen.
Just throwing it in here.
Can you not just ask Valve on what they did to distort the voices in HL1?
P.S. Got amused by this.
the sentence would then be "This mission is way beyond fucked up beyond all recognition." That makes no sense.
But they actually say
'This mission is way beyond FUBAR'
'This mission is way beyond fucked up beyond all recognition', right?
If you would've been less of a wise-ass, you'd have realised that FUBAR is an actual established adjective. Therefore the rules that apply for any other adjectives apply here as well.
In the age of super-boredom, hype and mediocrity
Celebrate relentlessness, menace to society (c)
The post was edited 10 times, last by OldDirtyBastard ().
If anyone wants a good reference for what marines would realistically sound like in combat, I think DICE actually did an amazing job with their voice work for BF3 and BF4.
Here's a bunch of sound bits some guy compiled from both games:
And here's him actually trying some of them out in Black Mesa:
The post was edited 2 times, last by ovalh3 ().
Also, FUBAR is alternately defined as "Fucked Up Beyond All Repair." Actual jargon also has plenty of other abbreviations, like SNAFU or TARFU. The latter-most is pretty appropriate for Black Mesa- "Things Are Really Fucked Up."We'll miss you, Fnork. In our hearts, always.
© 2005-2018 Crowbar Collective. Valve, Steam & Half-Life Trademarks of Valve. - Video Policy