Announcing: the Story of Crossfire
Everyday, we get asked a singular question: “WHERE'S XE-”- … No, not that one.“Where's Crossfire?” … Yea, that one. Until now, we've just been saying “we're working on it!” or something to that effect. Today however, is different. We're now able to answer that question.
It's boring and painful (mostly boring) working on something that you can't talk about and everyone wants to know about it. Sorry guys, we aren't ready to talk about Xen yet, despite how boring/painful it is for us. Instead, we're going to be talking about Crossfire. Yep, we're going to be bringing you guys into the inner workings of what it's like to work on a multiplayer map for Black Mesa Multiplayer! Now, we're cheating a little. This isn't a start-from-scratch development cycle, we've been tweaking the layout of Crossfire for a little while now so that it plays just as everyone remembers it back in the day.
We're going to make the process as simple and as understandable as possible. It's going to be quick! Let me lay out really quickly what we are planning to do with the rest of the development of Crossfire.
- We're going to show you guys what development versions of Crossfire look like. So you get to see it through all its different stages. I've added shots of the unarted version of Crossfire below.
- We'll say why we do what we do. Why are we using this colour light? Why are the weapons placed the way they are? Why the heck is it taking so long!?! If there's something you don't necessarily think works, let us know.
- Anything you want to know? Ask! We'll take questions from you guys and have the MP team answer all the questions we can for you.
- Finally, we'll welcome you play the development and internal version of Crossfire, via the Black Mesa Public Beta and our Beta Servers. More info on that later.
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- The MP Team
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The post was edited 1 time, last by TextFAMGUY1: I HAD to fix the huge number of missing spaces. Sorry Joe, my inner OCD did not allow me to let that stand! ().