Close followers of the pre-disaster threads will recall my travails with the bulletin boards- how they seem to glow phosphorescently when even the tiniest bit of light hits them, way brighter than anything else nearby. I've since added the canteen tables, the filing cabinets, and the printers to this list of weirdly-lighting props, and until now I've just tried to fix them by giving them different lighting origins- which is extremely time-consuming to fine-tune, doesn't look quite right, and isn't always feasible if the entire map is bright and/or different colors.
Purely by accident, I found a solution: these props will light normally if you make them prop_dynamic override! (prop_physics_override with motion disabled does the same thing, but dynamic allows me to keep lighting origins if I really do need them):
Default prop_static:

Static with lighting origin:

Dynamic_override (note how the portions of the left board in and out of the overhang shadow are no longer the same brightness, but the text is still readable):
Purely by accident, I found a solution: these props will light normally if you make them prop_dynamic override! (prop_physics_override with motion disabled does the same thing, but dynamic allows me to keep lighting origins if I really do need them):
Default prop_static:
Static with lighting origin:
Dynamic_override (note how the portions of the left board in and out of the overhang shadow are no longer the same brightness, but the text is still readable):
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