General Xen Chit-Chat Thread

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    • I find it sort of hard to believe that the multiplayer maps we see now are all we will ever get, simply because the number of them seems unbalanced compared to the game itself. However, I would like to see more Earth maps in addition to a few Xen ones.
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    • chenmozx wrote:

      Admiral Sakai wrote:

      I find it sort of hard to believe that the multiplayer maps we see now are all we will ever get, simply because the number of them seems unbalanced compared to the game itself. However, I would like to see more Earth maps in addition to a few Xen ones.
      There are still several multiplayer maps from HL that are not added to BM, they may come with the Xen update or later.
      A later time. Since the team went full beast mode for Xen, I doubt we'll see anything else beside the chapters and a bunch of fixes.
    • Yeah I highly doubt we will get any new MP maps with xen. but looking at the info we have I am really wondering what we are actually getting with xen.

      From the info we have there actually is a "human" presence on xen unlike what was in the original half life where there where just dead bodies. it looks like we are getting actual structures and research buildings. Makes you wonder how much xen has changed for black mesas retail release (not complaining xen was weak in half life)

      As we can guess from the hammer map there will be a pretty large structure where we start. and from the image we have well construction scaffolding and steal I beams are not something you generally see in a temporary research set up.
    • darkone wrote:

      Yeah I highly doubt we will get any new MP maps with xen. but looking at the info we have I am really wondering what we are actually getting with xen.

      From the info we have there actually is a "human" presence on xen unlike what was in the original half life where there where just dead bodies. it looks like we are getting actual structures and research buildings. Makes you wonder how much xen has changed for black mesas retail release (not complaining xen was weak in half life)

      As we can guess from the hammer map there will be a pretty large structure where we start. and from the image we have well construction scaffolding and steal I beams are not something you generally see in a temporary research set up.
      I seem to remember a pretty heavy human presence in Xen in Blue Shift, lots of machines. If BS is considered canon, then maybe the humanless Xen has been retconned.
    • Crawfish wrote:

      darkone wrote:

      Yeah I highly doubt we will get any new MP maps with xen. but looking at the info we have I am really wondering what we are actually getting with xen.

      From the info we have there actually is a "human" presence on xen unlike what was in the original half life where there where just dead bodies. it looks like we are getting actual structures and research buildings. Makes you wonder how much xen has changed for black mesas retail release (not complaining xen was weak in half life)

      As we can guess from the hammer map there will be a pretty large structure where we start. and from the image we have well construction scaffolding and steal I beams are not something you generally see in a temporary research set up.
      I seem to remember a pretty heavy human presence in Xen in Blue Shift, lots of machines. If BS is considered canon, then maybe the humanless Xen has been retconned.

      Now that you mention the issue of canonicity, I've recently found this statement by Laidlaw on Combine Overwiki on the matter:

      Laidlaw wrote:

      The canon of the Half-Life and Portal series has never been officially defined by Valve. Series writer Marc Laidlaw stated that the issue of canon is "something the fans came up with" and that they do not have an official stance on it. He remarked that they "do not get involved in issues of canonicity" and that "canon itself is non-canon", letting the games stand on their own. Valve also chooses not to define a precise timeline as they would only end up contradicting themselves in the future. As such, a handful of retcons have occurred throughout the series.
    • Talking about the length of Xen, I think the game will be around 18-20h long (from the very beginning to the end) when it will be complete. The game is around 10h long right now (8 before STU).

      It just came to my mind (and I felt the need to write a comment) that a couple of years ago some devs (don't ask who, that... I don't remember. I don't even remember where exactly I've read this) said something like Xen is going to be vastly expanded and "will be almost like a game on its own" .
    • Truthfully I am mainly wanting to see how they handle the following things. cause these to me where the highlights of xen.



      1. the gonarch
      thoughts: in the original the first time I saw this beast of a ball sack on legs I freaked out. it is a huge freaking tank on legs which could take more rockets then even the gargs could and damn after wasting all my ammo on it. I eventually learned it wasn't health based but trigger based.
      hopes: I hope they make the fight more organic and flowing. give the gonarch actual health cause god damn it was tanky for an NPC that only had like 100 HP.


      2. the none hostile vortigaunt groups.
      thoughts: I noticed these a few times through xen. cause in most situations I sniped the a-grunt with the tau or crossbow and almost always walked strait up to the vorts with out worrying about attack. I think there is only one or two situations where ambushing the A-grunts doesn't result in a free ride past the area... unless controllers spawn.
      hopes: that they have this a bit more explained, and show the player that hey you can avoid getting zapped if you just shoot the A-grunts. that said I would not be surprised if they removed it completely or changed it to one or two scripted events.

      3. the gargs
      thoughts: half life had several gargs in xen, the cave one being the most annoying do to its location and the lack of ammo around it. (seriously screw that thing). but in black mesa gargs are giant 1 HP monsters that can only be killed by scripted events. Gordon just doesn't have the artillery in black mesa to take them out. which means the dev team has to come up with an explanation or item that can.
      hopes: I really hope they find a good way to keep the gargs and allow combat. a sneak and run part this late into the game just wouldn't feel right. I know they are massive flame tanks on legs but we have blown up tanks.

      4. the impalement plants
      thoughts: always hated the muscle reaction plants that just impaled things, never made sense to me I just hope they make the things just make more sense, in half life they where just alien things to be alien a hazard that wasn't really a hazard. that and you could always long jump past one that was guarding gear.... seriously how does a scientist die by these things.
    • darkone wrote:

      4. the impalement plants

      thoughts: always hated the muscle reaction plants that just impaled things, never made sense to me I just hope they make the things just make more sense, in half life they where just alien things to be alien a hazard that wasn't really a hazard. that and you could always long jump past one that was guarding gear.... seriously how does a scientist die by these things
      Maybe it's for self defense when someone gets close. It made sense for Valve to show that someone died when in contact with the "plant"/creature though I guess it would be more believable if a wild animal corpse was placed instead of a scientist.

      Just because it wasn't explained in game how they got food doesn't mean it's improbable. When you try to make sense of alien life by making it act like life on earth it becomes less alien. Maybe the creatures fed from something in the air or were good at attracting small creatures for food.
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    • lambdaman wrote:

      I want to see how the devs tackle the Nihilanth boss battle, if they do tackle it in a different way.
      It'll be fun trying to figure out how not to die again :P
      For me that was the worst part of the entire Xen. I find it one of the most frustrating and poorly executed boss battles I've ever seen.

      Jump all the time, desperately crawl wherever possible to avoid instant death, shoot the crystals and Nihilanth with your most powerful guns, get teleported into other areas every now and then, and repeat. No thank you. I'm most certainly looking forward to see how much it has changed in BM, expecting high quality and far less rage inducing stuff.

      snark567 wrote:

      darkone wrote:

      4. the impalement plants

      thoughts: always hated the muscle reaction plants that just impaled things, never made sense to me I just hope they make the things just make more sense, in half life they where just alien things to be alien a hazard that wasn't really a hazard. that and you could always long jump past one that was guarding gear.... seriously how does a scientist die by these things
      Maybe it's for self defense when someone gets close. It made sense for Valve to show that someone died when in contact with the "plant"/creature though I guess it would be more believable if a wild animal corpse was placed instead of a scientist.

      Just because it wasn't explained in game how they got food doesn't mean it's improbable. When you try to make sense of alien life by making it act like life on earth it becomes less alien. Maybe the creatures fed from something in the air or were good at attracting small creatures for food.
      Good point. However I never found anything wrong with human corpses around them. And animals, as in Xen creatures, not sure they would make sense. From what I remember they don't attack Xen creatures.

      Also these plants are lightning fast so it wouldn't be a surprise at all to die unexpectedly when getting too close to them.