Xen 2.0 and prop models.

    • Solution's simple; talk about the thread content. If you wish to talk about stuff not in the thread, go to a different thread or make one.

      Getting pestered about unrelated stuff is a hassle and kind of a spit in the face ("I know you just showed X but can you show Y instead"), and they're not really into putting up with it. Derailment in the "official" threads is very looked down upon. Speaking of which...
      And so ends another post of pointless speculation.

      "120% sorry!"
    • It is annoying to have to read through a thread with nothing but requests that are off topic and and questions that have nothing to do with the content of the thread. Also people seem to think that we should change something based on x (when x is their personal peeve etc). It got so bad before that I locked most threads and temp banned people for not following the rules, or the other option was to stop doing these blogs about props. Just look at the steam forums, people are too lazy to read stickies or do a search. I don't want to waste a lot of time re-answering derailed threads. If we interact with people they think it is a license to ask whatever questions they want anywhere they want. There are specific threads to do that. That is why there are very narrow rules regarding how these threads work. If you have read all 15 or so threads you would understand what I'm talking about.

      In regards to interacting with Xen props, other than 1 or 2 instances you can't interact with then they are static or animated.