But in true fashion as is the case both dealing with porting and the Source Engine, issues arose. These ranged from simple things breaking in maps to more complex code bugs, most notably some engine changes were made that related to the maximum number of sounds including ambient generics that could be playing within a map. This caused a lot of our maps to start going over sounds limits spamming the total_channels == MAX_CHANNELS error resulting in sounds being culled and cut out entirely with high action moments. Our programmers at the time were unable to come up with a solution to combat this due to engine restrictions so other ideas had to be thought of to fix it as best as possible.
If I may be so bold to ask, given the fact that the Easter egg also references the ARG, are you in a position to confirm or deny whether it has any actual relevance to the ARG?
For those who don't know what I'm talking about, see: thepizzaisalie.wikia.com/wiki/…nitor_.28Steam_release.29