Constant Light With Sharp Falloff

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    • Really digging the new lights as applied to Questionable Ethics; this room is very very bright but I wanted to sort of set up a really cold, sterile feeling in the dissection labs and have most of the lighting contrast come from blue-versus-white color differences:

      Also found the r_ambientlightingonly console command, which doesn't fix the problems with the props completely but does blank out the lightmaps (which are what renders wrong) and leaves a secondary lighting method so they don't go completely black.
      Pre-Disaster Planning Thread: Thinking of Restoring a Part of Black Mesa? Come Here First!

      Office Complex PD: I'm the Slowest Pre-Disaster Mapper!

      Pre-Disaster Questionable Ethics: It's here!