Pinned Xen Engine Hotfix and Public Release

    Logging in with you Steam ID has now been restored ♥

    • Xen Engine Hotfix and Public Release



      Xen Engine Public Release
      We have patched the latest version of the Xen Engine and released it to everyone. Please let us know on the Steam forums if you run into any game breaking issues. As we have mentioned before, this is important to test our new features so that the Xen release can be as flawless as possible. We will probably do one more “Engine” release just before we drop Xen, in order to make sure that everything is running smoothly on everyone's machines. We want the Xen release to be as close to a simple content release as possible! Here is what is in the latest patch:

      April Patch List
      • Fixed screen freezes / crashes on Radeon RX 3XX 4XX 5xx cards!
      • Fixed most dynamic shadows flickering and improved the overall quality and performance
      • Fixed most dynamic lights flickering on lower quality levels Nvidia GPUs (and some AMD GPUs)
      • CSM quality and perf improvements
      • Fixed CSM not working on some AMD cards
      • Fixed decals flickering in some maps
      • Fixed full screen blur when using dynamic light godrays
      • Fixed zombie headshots with the crossbow. Now when you headshot a zombie using the crossbow, they will no longer spawn a live headcrab
      • Fixed assault points for Houndeyes
      • Added texture scrolling for dynamic light cookie textures
      • Fixed tilemap animation bug in light cookie textures
      • Fixed rim lighting not working with old light entities
      • Fixed Phong/skin shader specular not working on static props
      • Flashlight intensity and range increased
      • Settings optimization for new deferred lighting and shadows

      December Patch Notes

      Known Issues
      Flashlight Doesn’t Have Shadows
      We have a more advanced plan for the flashlight in the works. This will be deployed at a later date.

      Haloing Around Props/Object
      MSAA is causing outlines around certain objects. MSSA is a performance killer and we hope to have a better solution for anti-aliasing with the Xen release. To remove the haloing/outline, simply turn off MSAA.

      Dynamic Shadows Flickering On Moving Dynamic Lights
      These should be completely fixed, but if you DO get them try:
      Try running the game in windowed borderless mode.
      Try turning off Vsync, lowering your overall settings, or turning off dynamic shadows entirely.

      Stencil Shadows
      We have removed the old Source stencil shadows. This helps performance and fixes the double shadows that happen in outside environments where CSM is used. We plan on using new dynamic lights to get more realistic shadows in key interior sections.

      Always Run
      Always run has an issue where after every map load you have to press “shift” for it to work. We will be fixing this for Xen.

      Outlines Around Weapons
      If you move the screen fast in areas using dynamic lights, you may see small outlines around your weapon. This is very minimal and is something we will look into fixing.
      Chon Kemp - Level Designer and Community Manager
      Creator of the Black Mesa "Uncut" Mods - Surface Tension Uncut and
      On a Rail Uncut
      My dev blog on the development of dm_gasworks
    • WOW! Just saw the update as i opened Steam at 07:00 AM.
      3.6GBytes! Cool. Just played for a while to see if new achievements were added (hint: no new achievements) and have to report my first bug!

      BUG :

      As you start "FORGET ABOUT FREEMAN", and you enter the control room with the afro guard, as he finishes talking and says "Let's do something" the animation that is initiated (where he pulls out his handgun) is buggy.

      Nice to know we're on the last steps of putting XEN out!
    • Epitaph wrote:

      What the heck?? Just downloaded a 26.5MB update. Is that the second (and last) engine update before XEN? Are we moving THAT fast to the XEN release?

      Or am i getting too hyped? Do we have the list of fixes for this small update?
      It was a bugfix.

      [BMS] Adam-Bomb [developer] said

      We pushed an update that:

      Fixed the tentacles in Blast Pit
      Fixed some CSM bugs
      Invalidated old saves to prevent massive errors

      steamcommunity.com/app/362890/…p=16#c1696045708660769790
    • I see that Hammer Editor has been changed to a new version; this is possibly SFM Hammer, right?

      In any case, is there any info on new entities and how the new dynamic lighting and all of that works? Us, modders, would really appreciate info regarding our existing projects (i.e. if we need to update, remove or add something or recompile our maps) and what is new regarding the dev tools and such.

      Also, when is Faceposer and custom scenes support coming?! And why do Sourcemods no longer work with Black Mesa?! :(
    • Snaiper wrote:

      I see that Hammer Editor has been changed to a new version; this is possibly SFM Hammer, right?

      In any case, is there any info on new entities and how the new dynamic lighting and all of that works? Us, modders, would really appreciate info regarding our existing projects (i.e. if we need to update, remove or add something or recompile our maps) and what is new regarding the dev tools and such.

      Also, when is Faceposer and custom scenes support coming?! And why do Sourcemods no longer work with Black Mesa?! :(
      There is a tutorial map in the game by the name tut_nextgen_lights (both vmf/bsp) demonstrating almost all the new features. There are also 1 room test maps test_glight_*.* testing one feature at a time.

      New Entities - newLight_dir, newLight_spot, newLight_point and there are newlight settings entity to help with animating the properties of a light from settings A to B over time or instantly.
      Only tricky thing regarding new shade lights with shadows is properly assigning them to Static/Stationary/Dynamic types. Dynamic lights with shadows are most costly of them all and point light uses 6 shadow map slots(you can manage this per face too).

      There are bunch of new vrad arguments but I don't know them all. I will ask our vrad guy to post more details about that.

      (I am planning to post more details and screenshots in a forums post or a blog post soon)
    • So what was today's update?, i got updates on all the "_dir" files but so far looks like it was just a fix.
      [FONT="Arial"][LEFT](Bloqueos de usuarios); Cman2k (Discutir | contribuciones) bloqueó a "Fail (Discutir | contribuciones)" (desactivada la creación de cuentas) durante un plazo de "para siempre". (Inserting nonsense/gibberish into pages)[/LEFT][/FONT]