Pinned Developer quotes on release and process

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    Logging in with you Steam ID has now been restored ♥

    • Developer quotes on release and process

      Good morning, and welcome to the Developer Quotes for the searchless thread.
      This thread is a collection of quotes and locales by the BM:S developers concerning the release date and mod progress.

      Release time!

      So? So?

      cman2k wrote:

      We're freaking out over here! It is so exciting to share this news with you!


      • You can now Download the Black Mesa Soundtrack, courtesy of our very own Joel Nielsen, at the very generous price of whatever you want! Enjoy and share!
      • In the near future you'll see our Website, Wiki and Forums all taken down temporarily for renovations.
      • On September 14th you will see the first release of Black Mesa! This will include our re-envisioning of Half-Life all the way up to Lambda Core. We believe this is a great way to provide a complete-feeling 8-10 hour experience with a solid ending, make our fans happy and help us make the best overall game possible.


      We are still working hard on Xen and BMDM, but instead of making you wait we are giving you Black Mesa as soon as it's ready! We're doing our best to help bring the immense vision of this project into reality, and we are very excited for what the future brings!

      High-Fives Yo,
      Carlos Montero - Project Leader


      Won't your servers die under the traffic?

      Hubicorn wrote:

      We will be ready, don't you worry.


      What's the size of the upcomming download?

      Raminator wrote:

      A touch over three gigabytes last time I checked.


      Would having recent HL series games be enough, or should we also download and install Source SDK 2007 explicitly?

      Raminator wrote:

      The SourceSDK Base 2007 is the only thing you need to have installed. If you don't have it installed when you try to launch Black Mesa, Steam will download it for you.
      You don't need the SourceSDK (i.e. the development tools), you need the SourceSDK Base, which is a stripped-out version of the engine that any mod can use to launch its own codebase. It only contains the core executables and shared assets.


      Would Xen be completely removed?

      Raminator wrote:

      No. Development on xen is already underway and we hope to have it finished up in a reasonable timeframe. Xen is going to basically be a complete game in its own right, it's not going to be just an epilogue to the game; more of a whole new chapter. It'll be pretty well expanded.


      Is Xen gonna be a separate game?

      Raminator wrote:

      It will be in the form of an update that adds the Xen chapters to Black Mesa. It will make the transition from Lambda Core to Xen seamless.


      Will Xen be released with Deathmatch?

      Raminator wrote:

      It [Xen] will be an update. Black Mesa: Deathmatch will be a separate game.
      They'll be released at the same time, but they will be separate games.


      When can we expect Xen?

      Raminator wrote:

      It won't be this year.


      Will we see a bit of Xen during resonance cascade?

      Raminator wrote:

      Yes


      Was the decision to release Xen later made years/months ago, or just weeks/days ago?

      Raminator wrote:

      It wasn't made that recently, but recent events confirmed that it was the correct course of action.


      Would here be subtitles translations?

      Raminator wrote:

      We should be making the subtitles available for translation sometime soon.


      Will we be able to use the mod's assets in G-Mod?

      Raminator wrote:

      Yes, but you'll need to copy them across yourself.


      Will there be a port to the Xbox 360?

      Raminator wrote:

      No.


      Will there be a port to Linux version of Source?

      Raminator wrote:

      If we can port our codebase over easily, we will probably support Linux.


      Will Black Mesa's assets be made available for lesser modders?

      Raminator wrote:

      No. You'll be able to make maps and mods for Black Mesa, but you won't be able to use our assets in your own mod.




      --------------------------------------------------------------



      Older stuff:
      New media can often be found in the WIKI:
      wiki.blackmesasource.com/Special:NewFiles

      A dev portfolio with some new stuff:
      oggyart.com

      JamesKane keeps a blog with occasional updates here:
      gnosistheprogrammer.com



      Is this facebook stirring the build-up thingy you've been talking about? (2012-june-12)

      Raminator wrote:

      Yes, this is the beginning.


      Then why did it die out? (2012-aug-08 )

      CatzEyes93 wrote:

      Just so everyone is clear, the "campaign" will not be moving forward. When Carlos posted the screenshots and hinted that there would be more to come, there was some backlash from the community because screenshots were released instead of the game itself. Apparently at this stage, folks want the release and ONLY the release. Nothing else will do.


      Raminator wrote:

      Nothing was cancelled as a result of "community backlash". Our plans have changed recently, but those changes had nothing to do with people complaining about Facebook or Twitter, or us releasing screenshots instead of the game. We're not reading too much into any negativity that may have been generated, and we're not giving up because someone on the internet said something mean about us. I think there's just been a miscommunication somewhere at some point.


      What about that gameplay video all over the net? (2012-aug-08 )
      forums.blackmesasource.com/showthread.php?t=12124



      Are you going to release Black Mesa on Christmas 2011?

      Raminator wrote:

      We're not releasing the mod for Christmas.


      Will Black Mesa be released early to reviewers?

      Raminator wrote:

      We're not releasing the mod early for reviews.


      Why are there no official updates?

      Raminator wrote:


      That's the thing, we've already tried all of this, and it got us nowhere. We tried doing frequent news updates; people complained. We tried doing large new updates; people complained. We tried setting up a devblog; people complained. We tried releasing video trailers; people complained. We tried setting up a YouTube channel; people complained. We tried setting up a Twitter account; people complained. Do you see where this is going?

      No matter what we do, people are going to complain, so it makes the most sense to do nothing. We can't keep everyone happy, and it's a waste of development time to even try, especially at this late stage. We have more important things to do.


      Raminator wrote:

      The people who complained that there wasn't enough media or that the Twitter/YouTube stuff wasn't of a high enough standard/interesting enough were a lot more vocal than the people who thought it was enough. We can only act on the feedback we receive though, and here we are today.


      Why not even update the website, remove the inactive pieces like twitter feed?

      Raminator wrote:

      I don't think it's accurate to say that we don't want to keep the page updated, but at this stage the slightest change kicks up way too much hype. Did you see how many people flooded the forums a few weeks ago thinking the mod was about to be released just becase Hubi added a few pictures to the front page? There's no sense in creating a stir about the mod until it's ready to be released, or we'll just end up disappointing people. Announcing we're still alive and working is pretty much cold comfort, and the end result isn't any different to where we are now.


      Any chance of release in 2011?

      JamesKane wrote:

      It is possible, but there is no guarantee.

      I have been working on BM daily and will continue up until school starts in late September. I know others will be making a push as well but not as many as I would like.
      I will be posting updates on my blog a lot more frequently and possibly post semi-weekly reports.


      2009 release failure reasoning:

      Raminator wrote:


      When we made the trailer, we had every intention of releasing in 2009; it was an aggressive deadline, but at the time we were confident that we could make it. We were making good progress, but we had no way of knowing how the events of the following year would play out. We tried our best, but the game wasn't finished. Sure, you can get all butthurt about how we lied to you, but the fact of the matter is that not making 2009 was as big a surprise and disappointment to us as it was to all of you.

      Everyone underestimates how important their real lives are (or how important other people's real lives are to them). We've lost a lot of manpower over the last eighteen months because most of the team are busy at work, have assignments at school, have family commitments, are seeking employment, are raising children, renovating their homes... the kind of unexpected things you can't ignore because they're up there in your face. They have to take precedence over something you do on your computer in your spare time, and it makes it very difficult to maintain enough manpower to finish such a large and ambitious mod in a timely fashion. We're not slacking off, we're not wasting time, we're not delaying out of spite, we're not incompetent. We're trying.


      Was there a chance of release back then?

      Raminator wrote:

      Near the end of 2008, we figured that if development continued at its (then) current rate, we'd be able to wrap up the remainder of the game in about a year's time, maybe a little more. As 2009 wore on, it became increasingly apparent that that wasn't going to be the case, for reasons we've already explained. We spent a little time re-evaluating our position and goals, setting up a series of internal deadlines leading up to a release date later on. So far we've been hitting those milestones reasonably consistently and we're still on-track to meeting our release date.


      Now what?

      Raminator wrote:


      A variety of things, really. We weren't able to keep up the pace to finish the game for our 2009 deadline, mostly due to family/work/school commitments. We've been using the extra time since then to improve the mod, reworking large segments of it, going over a lot of the core stuff; all on a smaller team than before. There's not a lot left to go, we're basically just fixing and improving things.


      Raminator wrote:

      In December 2009, we re-evaluated everything we'd accomplished up to that point. We decided that a lot of what we had wasn't up to scratch anymore, and we've spent a lot of the intervening time redoing or improving things that were already deemed complete. The Black Mesa of 2011 is a much, much better game than the Black Mesa of 2009 in every sense. I'll be grabbing some 2009/2011 comparison screenshots in the lead-up to the release, just to put the delay into perspective.


      Raminator wrote:

      Real-life commitments delayed us to the point that a 2009 release just wasn't possible; after that we re-evaluated where we were and where we wanted to be, and we realised that some of the stuff we'd deemed complete was no longer up to the standards of the rest of the game. We've spent a lot of the intervening time replacing and improving large chunks of gameplay and assets; the current version of Black Mesa is a much better game than the Black Mesa that could have been released in 2009.


      "When it's done"

      Raminator wrote:

      Black Mesa does have an internal schedule and development pipeline, it has for many years now. The operative word there was "internal"; the community is not privy to this information because of the way these things are always twisted and misconstrued. We adjust goals, targets, areas of focus, etc. to keep up with where development actually is, not just where it's meant to be.

      That's why we set the 2009 deadline, that's why we re-evaluated where the mod was and where we wanted to be when we missed that deadline. We keep these milestones and dates to ourselves because they're obviously a bit plastic. "When it's done" isn't an internal development philosophy, but it's a bit more polite than saying "we know, but we aren't telling you because we don't trust you to not flip out".


      Promise from 23-06-10, and it's dismissal on 01-02-11:

      Raminator wrote:

      If we continue hitting milestones at our current rate of progress, Black Mesa will be released within the next twelve months regardless of whether we meet our internal deadline.

      Raminator wrote:

      We weren't able to continue to hit milestones at that rate of progress.


      What is being worked on, as of 11-02-11:

      JamesKane wrote:

      Since it has been said, we are in the later parts of development. Most of the work now is piecing together finished assets, rebuilding broken mechanics, and fixing up bugs ( Each are quite time consuming ). Some developers have extra time, while waiting on another task to be finished, so he can do his job. His extra time will either be used to work another task or fix/update stuff on a list we have of things to do but not required. The developer may work from the list because those tasks are usually more refreshing and allows the developer to have fun so he wont get burnt out.


      Why there are no job requests for translations (04-05-11):

      JamesKane wrote:

      We did not start editing the file [english text strings] until recently. Organizing information needed took months. Actually adding the information and correcting the the spelling/grammar is taking time. We have to not only add dialog but add all the new sounds we have added. Slow process.

      It currently has 3k lines. I'm not sure what is left as it is not my department.


      Soundtrack and release binding (11-03-11):

      Raminator wrote:

      The soundtrack will be released two weeks before the mod. Just because the soundtrack is finalised doesn't mean it is going to be available for download yet


      Website updates and release binding (16-04-11):

      Raminator wrote:

      The webpage and forums will all be drastically updated in the weeks leading up to the release, but there probably won't be anything more before that.


      From Steamcast, august 2011
      We just recently finished On A Rail and the only remaining bits are the very ending of Lambda Core and polishing

      It's really been in a playtesting phase for about a year or two


      How often do you guys cycle through playtesters? They must get bored and less useful at some point. (29-09-11):

      JamesKane wrote:

      It has come to the point where we grab our friends/family/school mates and say hey play this pls.


      Is current build playable from start to end? (19-10-11):

      JamesKane wrote:

      pretty much


      What is the state of affairs on 06-11-2011:

      JamesKane wrote:

      Here is what known:

      • I cannot comment on what levels are exactly finished nor an estimated release. However, you can play from start to what we consider to be the end in our plans for the first release.
      • The creatures and humanoids all work and will be constantly updated up to release using suggestions from the forums and ideas on the wish (but not required) list.
      • Remaining tasks include but are not limited to bug fixing, fixing choreo, improving sounds, improving performance, finishing scripting sequences, fleshing out lighting/textures/animations, and so on.
      • The 2010 and 2011 "release" were never official even though a team member may have been cocky and said otherwise. The entire team must be on board with releasing any information on the release.
      • Development is slow. However, sometimes a team member may not be able to work until another member has finished a task. So while waiting he may work on experimen4al ideas or improvements.
      • I have plans to post different information tidbits up until release, but with work, school, and BM development it is hard to make time.
      • We are constantly letting family, friends, and co-works try out the mod. We use this information to improve it if possible. I even took my laptop to comic con and let a few folks play office, wgh, and some test levels.


      A statement of the mod being very much alive (comment about lack of April 1st 2011 jokes on the site), approximation from my memory:

      Raminator wrote:

      We don't have time to waste on such nonsense.


      Plus a couple in post #2.

      I hope this compilation will reduce the stream of identical questions somewhat.
      Also, i'm not omnipresent, so if you've seen (or done, dear devs) a related quote somewhere, please post it here.

      The post was edited 24 times, last by Artlav: Release time update, mk3 ().

    • Why are there no status updates (ex: levels completed, bug reports, design challenges, etc.)?

      cman2k wrote:

      It's not that this information is secret, it's that I purposely withold it. Any time information like this is given out, the public in general finds a way to use it against us. This is the same reason that game developers at large don't give out this kind of information.

      Any kind of status report will be twisted and construed to mean anything to anyone. Some people will try and derive that we are obviously going to be done next week, and someone else will try and definitively prove, using a ridiculous hypothesis, that we won't finish for another three years. If we slow down for a few weeks because of finals, it will be proof we have abandoned the mod and we are dead. If we do a bunch of work in a short amount of time, it will be proof we have valve's help or some other ridiculous crap. All it does is add fuel to the fire of false conjecture.

      On top of that, people make assumptions and demands. If they think that using their special formula we only have three weeks of work left, they are going to actually be pissed at us for not completing that work in three weeks.

      At the end of the day, We are making this for you, the fans like us. But that doesn't mean we want you to be our boss, and that's what everyone tries to do. No thanks.


      How many release dates has Black Mesa missed?

      cman2k wrote:


      FPSBanana made that site for black mesa, made me an account, linked my user to the account and SENT me the account information without any involvement on my behalf. On top of that, THEY put a ridiculous release data up there (which was originally april 2008 ), and I had no way of changing it and couldn't find a way even after asking all their moderators. Someone mysteriously updated it to April 2009, and other people randomly contribute media to their galleries from our released stuff. Again, no involvement on my part.

      So yeah, a bunch of ridiculous BS. This is the reason everyone says we have "changed our release data multiple times", as if we are slackers or something, when we have only ever officially announced one date; 2009.
      [SIGPIC][/SIGPIC]
      "Is he bad tempered? The man is a Raging Volcano, tormented by inner demons, the likes of which no mortal can fathom!"

      The post was edited 2 times, last by Sitten_duck: edited to be more FAQ-like. ().

    • A nice quote from JamesKane, add it if necessary:

      JamesKane wrote:

      Since it has been said, we are in the later parts of development. Most of the work now is piecing together finished assets, rebuilding broken mechanics, and fixing up bugs ( Each are quite time consuming ). Some developers have extra time, while waiting on another task to be finished, so he can do his job. His extra time will either be used to work another task or fix/update stuff on a list we have of things to do but not required. The developer may work from the list because those tasks are usually more refreshing and allows the developer to have fun so he wont get burnt out.


      forums.blackmesasource.com/sho…?p=343000&postcount=12764


      Also, you could add David Keyworth's face poser video.
    • Artlav wrote:

      ...collection of quotes and locales by the BM:F developers concerning the release date...


      Black Mesa: Forever? :P

      But seriously, thanks so much for posting this for people who don't follow the forums as much as others. Hopefully this will help reduce all of these "y no new mediaz?" posts, at least a little bit.
      Amidst the endless L4D2 complaints:
      "Hold on, I'm just getting my violin out..."
    • Nice work Artlav! Good for newcomers and I bet a lot of other forum members had not yet seen all those posts you mentioned in the OP before.

      Also you might want to include this to the OP:

      About the non-frequent updates of the homepage (April 16th 2011):

      Raminator wrote:


      I don't think it's accurate to say that we don't want to keep the page updated, but at this stage the slightest change kicks up way too much hype. Did you see how many people flooded the forums a few weeks ago thinking the mod was about to be released just becase Hubi added a few pictures to the front page? There's no sense in creating a stir about the mod until it's ready to be released, or we'll just end up disappointing people. Announcing we're still alive and working is pretty much cold comfort, and the end result isn't any different to where we are now.


      Home page change and release binding (April 16th 2011):

      Raminator wrote:


      The webpage and forums will all be drastically updated in the weeks leading up to the release, but there probably won't be anything more before that.
      June 15th, 2012:

      Raminator;465322 wrote:

      Nobody likes Xen, everyone just quits the game at the end of Lambda Core.


      Well, he wasn't lying :-p

      The post was edited 8 times, last by CygNuS ().

    • Although stupid posts will still happen, at least they will almost certainly be obvious trolls. Hopefully this will save innocent forum members from getting a BMS forum onslaught...
      "I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."
      Stephen Hawking