I’m trying to make a sliding door like the ones seen in Anomalous Materials, the green metal sliding doors with glass in them.
The door models and func_doors are all simple enough, but I can’t seem to get the glass right.
When I checked how it’s done in one of the Black Mesa .vmfs, the glass is done by putting a 1-unit thick brush in the middle of the door models. But the one-unit brush is in-between two grid units, unsnapped.
…How exactly is that done?