It’s time to take a look at C map’s northeast quadrant. This one is kind of the inverse of the southeast- there, I knew exactly what I wanted to build and had a horrible time getting it to fit with respect to the level geometry, but here I know pretty well how the geometry of the new area will work out and not at all what I actually want to build.
This sector has three “entrances”, and not a whole lot to connect it to other areas (there are canonical parts of the map that stick up to separate it from the northwest and southeast expansion areas):
This door (in the maintenance hallway).
This door (a bit farther along in the same hallway)
And the right fork of the corridor at the end of this stairway (the one with the “please show pass to guard” sign in the cafeteria lounge).
There’s also the fan room in there- this one is actually substantially easier to deal with than the one in A map because it is actually located nearby a few other doors, so I don’t have to build out a whole 'nother corridor to connect to it.
Top-down, the quadrant looks something like this:
As you can see, there’s not a whole lot of room to maneuver- nonetheless, I did come up with a fairly decent way to set up this sector as a tram station in my first attempt at C map.
Door 1 connected to FR Door B via a little maintenance area- I am actually very happy with that area, and would probably include it with only a few modifications:
I then had the corridor in Door 3 turn northwards, into, well, kind of a shitty tram platform actually, but the point was geometrically it worked- now that I was well north of the fan platform, I could build a massive area pretty much with impunity, including against one of the south walls a door to a maintenance room that connected very neatly to FR Door A.
Door 2 is locked, boarded up, and plastered with safety stickers, and for good reason- it actually opens directly into the big pipe coming out of the fan room! In the first version of the map I just left it sealed off like that, but now that I am not considering the ductwork to be canonical I could actually move the fan room to the east enough to make that passage viable (and give myself a bit more room to extend the Door 3 corridor!). Presumably, that door would also go to the tram platform (it’s on a different height, but I could easily visualize a ramp).
The only real problem is that I keep saying tram platform this and tram platform that, but I don’t think this is actually the proper place to put a tram platform! It’s just not a very central location- there’s only one guaranteed entrance, in a little side corridor with a non-handicapped-accessible stairway connecting it to the dingy cafeteria lounge, and the other door has those “no access” signs all over it and opens into that maintenancy cinderblock hallway that I am still trying to avoid. Furthermore, there’s a nice spot for a tram station in the southeast quadrant, right next to an elevator and a freight handling bay and a whole bunch of other logistics-related stuff.
But what else would even go up here? More offices? I think it would be odd just having a little square area with a couple of cubicles sitting off not really connected to any other administrative area, behind a door that promises hazardous machinery. Some kind of materials handling bay? what would freight even be doing over there, if the tram station and freezer rooms are both off to the southwest?
Curious, curious problem…