All right! Just about done with my first pass through C map. and there are a few things I did that are a little different, so I figured I would brief the community about them:
I tried and tried, but couldn’t get this section of corridor to look good with that big empty dark area in it, so I pulled these lights out of an old visgroup where they were hidden in the canonical map file. Technically this means I’m adding elements to the map that weren’t there before, but this whole section of hallway always looked rough and unfinished to me even though it is fully explorable by the player- I think of it as similar to adding lights and vents to the ceilings of the inaccessible side offices that were just left as blank tile by lazy mappers. Really, though, how many people actually looked
at the ceiling when they were making their way through this area?
I left a lot of rooms (most prominently the cafeteria lobby pictured here) with very understated downward-facing spotlights and little to no lighting directed specifically up at or around the lights themselves. It turns out that this is much brighter but otherwise line with the way the rooms are lit in the canonical maps, and also very similar to the way that my IRL office warrens are lit (where there’s brighter areas shining down from the individual lights, but everything else is about even).
I’m still not completely sure if other people are seeing the colors the same way I am with my hand-calibrated monitor, but I was having some trouble with regular white light turning the walls this really yucky greenish tint, so the lights in here are slightly magenta. I think this is mostly in line with the more yellowish-purplish color of actual flourescent office lights, but I want to see if it is bothering other people or conversely if they like it.
In other news, the new cafeteria looks really nice!