In addition to the weapon bucket icons, I’ve been working on making ammo icons to match the models used in Juniez’ pack.
It’s going alright so far, but I’ve run into an issue that’s been bothering me. The generic ammo icons are used both for ammo counts and for pickups alike.
In vanilla BM, this isn’t really an issue as they decided to use images of the ammo’s world models, meaning they’re all in boxes or canisters for the most part.
In short I’m trying to allow for the CHudItemPickup field to use separate vtf’s from CHudWeaponPrimaryAmmo and CHudWeaponSecondaryAmmo, where applicable. Problem being I can’t make heads or tails of source’s UI framework. Anyone think they could lend me a hand?