Constant Light With Sharp Falloff


Really digging the new lights as applied to Questionable Ethics; this room is very very bright but I wanted to sort of set up a really cold, sterile feeling in the dissection labs and have most of the lighting contrast come from blue-versus-white color differences:

Also found the r_ambientlightingonly console command, which doesn’t fix the problems with the props completely but does blank out the lightmaps (which are what renders wrong) and leaves a secondary lighting method so they don’t go completely black.