Exporting Black Mesa weapon models to Half Life 2/CM2013


#1

I wanted to use the Black Mesa Shotgun model in HL2 CM2013.
So far i managed to replace the files correctly, but the problem is that
now both the hands and the weaopn is in pink/black texture.
Any solution?


#2

You need to change way of texture in the qc file bfore compiling


#3

Sorry, i don’t follow.
What “qc” file and what compiling?

I didn’t use any programs for editing, i only replaced files.
Please explain a bit better.


#4

Can you post screenshot?


#5

You need ot create materials/models/weapons/v_shotgun/ for shotgun textures and
materials/models/weapons/v_hand/ for hands textures


#6

The v_shotgun and v_hand textures i probably didn’t copy because i didn’t know where to place or replace them.


#7

You can just take model without texture .You need to create folders for textures. Actually i can make bm shotgun fo hl2 hands if you want


#8

10 min and done :smiley:




#9

Now with world model and physics



#10

Show off!

That’s great, now i need instructions for dummies, like letter by letter.
If you can make it for me, that would be wonderful, thank you!!


#11
  1. You need proagrams:
    1-Crowbar http://steamcommunity.com/groups/CrowbarTool
    2-3dMax 2009
    3-SMD Importer and Exporter https://www.wunderboy.org/3d-modelling-tools-plug-ins/smdimport/
    4-GCFScape http://nemesis.thewavelength.net/?p=26
    5-Notepad++ https://notepad-plus-plus.org/
    6-VTFEdit (Editing Teture flles) http://nemesis.thewavelength.net/index.php?c=178

#12

Por favor?:


#13

Here is your skin http://gamebanana.com/skins/150337
and tutorial youtube.com/watch?v=GgfTFogmA4Q


#14

You beauty!


#15

@Cryoshell

Thank you again!