Exporting Black Mesa weapon models to Half Life 2/CM2013


I wanted to use the Black Mesa Shotgun model in HL2 CM2013.
So far i managed to replace the files correctly, but the problem is that
now both the hands and the weaopn is in pink/black texture.
Any solution?


You need to change way of texture in the qc file bfore compiling


Sorry, i don’t follow.
What “qc” file and what compiling?

I didn’t use any programs for editing, i only replaced files.
Please explain a bit better.


Can you post screenshot?


You need ot create materials/models/weapons/v_shotgun/ for shotgun textures and
materials/models/weapons/v_hand/ for hands textures


The v_shotgun and v_hand textures i probably didn’t copy because i didn’t know where to place or replace them.


You can just take model without texture .You need to create folders for textures. Actually i can make bm shotgun fo hl2 hands if you want


10 min and done :smiley:


Now with world model and physics


Show off!

That’s great, now i need instructions for dummies, like letter by letter.
If you can make it for me, that would be wonderful, thank you!!

  1. You need proagrams:
    1-Crowbar http://steamcommunity.com/groups/CrowbarTool
    2-3dMax 2009
    3-SMD Importer and Exporter https://www.wunderboy.org/3d-modelling-tools-plug-ins/smdimport/
    4-GCFScape http://nemesis.thewavelength.net/?p=26
    5-Notepad++ https://notepad-plus-plus.org/
    6-VTFEdit (Editing Teture flles) http://nemesis.thewavelength.net/index.php?c=178


Por favor?:


Here is your skin http://gamebanana.com/skins/150337
and tutorial youtube.com/watch?v=GgfTFogmA4Q


You beauty!



Thank you again!