I forgot to do a post about how this is our last Black Mesa video. This was always meant to be a first impressions series and Part 4 seemed like a good place to end it.
Now I know that we barely scratched the surface of this awesome game, but our impressions can be summed up in the following:
-The first point to make is that Black Mesa stands up on it’s own. Having never played Half Life before, I can tell you that I felt I was missing nothing. The atmosphere was great, the controls solid, and we really did get immersed in the world, without having any sort of nostalgia crutch to help it out.
-Point two is that more games need to take the risks this game does. Nowhere else will you see a game that spends it’s first ten minutes making you wait on a train. Games today don’t have that kind of courage. But the truly remarkable thing is that the train ride has been my favorite part of the game. The impact it had on me as a world building device was astounding. Never before has just standing there and looking been so rewarding.
-Point Three is that this game is, simply put, awesome. And I mean that in the literal sense. It inspires awe at how it does so many things that shouldn’t work but do. For example, the already mentioned train ride, or even the platforming sections, like in Part 4 of our series. I just goes to show what solid writing can do for a game, more games need to put less money towards graphics and “next gen” physics, and more money towards hiring writers and creative teams who know how to tell a story through this medium called video games.
All in all, a great game that can teach a lot of people about how good games are made, and what newer games could do to improve them beyong the latest FPS testosterone fest.
Thanks for watch guys,
the Gargantuan Gaming Galaxy Guys