General Xen Chit-Chat Thread


#516

So I’m about to say something that might be kinda cunty? The game still looks really great. I don’t really even mind the wait, but I really have to wonder. If it took until the end of this month just to get the visuals done for one level, why would they have ever announced a Summer 2018 release? Surely you’d have to have anticipated how long it would take if there was so much left to do eight months ago.


#517

Well I can’t say for sure, but my guess would be that when there was a deadline they were focusing on just getting the project finished, whereas without a deadline they have time to explore ideas and experiment with the environments. No deadline means you can spend the extra time to try something funky you normally wouldn’t try.

That’s pretty much the reason why we’re getting the “what Xen could have been” instead of a direct copy of the original. The devs decided that it would be worth pushing back the final release to explore new avenues. I’m guessing that’s what we’re seeing here too.


#518

Gonarch’s Lair is 3 large maps. Not 1. It’s very close to Release Candidate ready now, as is the Xen chapter.

This leaves us with Interloper as our final major piece to finish. This is why our announcement is exciting.

We project that we can complete Interloper in roughly a similar sort of timeline to Gonarch’s Lair (probably somewhat longer).

Nihilanth and Endgame have been ongoing processes and as each are only one map we consider them separately to everything else - they haven’t been part of our focussed development process in the same way that everything else has. They’ll get finished alongside Interloper, undoubtedly. That, and Endgame is already mostly done, pending a final pass.


#519

Hey Text, can you give any update on the UI overhaul? Is the plan still to deploy it alongside Xen?


#520

The UI overhaul has probably been the biggest headache feature we’ve faced on this team. It’s second only to the Barrel Cactus, as far as I can think.

Absolutely everything about it has taken longer than it was meant to, and we’ve actually had it slated to be completed since something like CU2 (before the Surface Tension Update). It misses every milestone and gets pushed further and further back. I’m fairly sure it’s cursed at this point.

We have the QT Framework implemented into the engine and ready to go, we have the actual UI design figured out and 100% ready to go as well. We just haven’t been able to get someone to implement it into the game. We’ve just come up with a plan to have it completed as part of our next (internal) milestone, so fingers crossed something on that project actually goes our way for once!


#521

What was the deal with the barrel cactus, if I may ask?


#522

And what all does the UI overhaul actually entail?


#523

My understanding is it will scale better at 4k along with rearranging some of the graphics options while adding more of them.
https://steamcommunity.com/app/362890/discussions/0/1729828401672206239/#c1729828401676096343

https://steamcommunity.com/app/362890/discussions/0/3211505894142331117/#c3211505894148152029


#524

When you type “Barrel Cactus Black Mesa” on Google, you’ll find a book called “Black Mesa Project: Environmental Impact Statement”, and it mentions barrel cactus. True story, it’s in Google Books. What are the odds?

Joking aside, it sounds like the final release is closer than it has ever been. But it also sounds like there is still a ton of work to achieve, so, is Q2 still on the table? I mean, take your time guys, I’d rather have a good and flawless game, but I also like to know where it’s going so I can be prepared :slight_smile:


#525

The entire standard Source UI framework (called VGUI) has been gutted and replaced with a system called QT Quick (from what I understand, it’s comparable to HTML5/CSS, which is what basically all modern titles use these days - it’s fast, responsive, and works with controllers).

Basically the entire interface is replaced.

That is a story for another day!

Q2 is still on track. Going to be tough, but we can do it.


#526

Ok, that’s definately going into the Pre-Disaster documents, especially since I always assumed Black Mesa was built into an old mining facility to begin with.


#527

I see dev team create alot caves in xen it would be perfect to add this creatures from Half-life 2 episode two antlion lerva i think it would be good ide becouse these all creatures come from xen.


#528

Antlion_grub and these are cave creatures so this is why to be are good idea to add xen caves.

and how about this creature did we see this in xen. we all know that xen maps wuold be are large maps. I realea want to see new creatures in xen. And how about x race creatures in half life oporsing force we only see creatures in earth but how about on alien world it wuold be interesting learn about x race creatures life in alien world we know that x race are smarten.sadly we never see this in xen i think becouse this not hapen i think becouse dev team dont do this, but who knows maybe dev team suprise all us.


#529

I go back to half life vikepedia read that x race come from diferent dimension so it could be posible that x race and xen creatures living in diference places so maybe these creatures not living together. I would be good idea that remake of Oporsing force dev team could create x race world becouse we know in oporsing force Andrian Shephard get teleportation weapon to let him in critical moment or anytime teleport in xen world but we see small flying land nothing more im talking about this map in oporsing force

. It would be interesting how looks these maps after realease oporsing force. We dont get any information about alienworld oporsing force. To operation black mesa team it would be good idea to create x race world in the future.


#530

We’re not adding entirely new creatures or any cut stuff, or anything from HL2. We’re sticking to what’s already in our game, plus a few special variants.


#531

And whoat are special variants you talking ?


#532

I see xen trailer so i have queshion for you why xen portals is no longer green ? But in lamda portals have green color.


#533

RE: Special variants; it’s a surprise!

RE: Xen portals; those are the same as in Lambda Core. Entrances orange, exits green.


#534

We know of a few of them do to leaks.

Though those few where shown in teh trailer. The Suicide houndeye and The concusion version.

Betting there will be atleast one bullsquid varrient and an A-grunt one.

Mostly as I want to see an A-grunt who acts like an LMG with twin hive hands… Though I also hope they weaponize snark nests for the A-grunts cause imagine one of them throwing a snark nest at you it explodes and suddenly you have 3-5 snarks on you.


#535

My real question is will the Xen assets and maps be added to the SFM Black Mesa DLC?
I really would love to animate within this amazing world that Crowbar Collective have created, and every time I try to port a map that was excluded from the DLC, if breaks completely in SFM. I know that for the Xen maps, some HDR changes might have to be made for it to work in SFM, though surely it would be worth it for all of the fanart to be created in it!
Been trying to ask this question for a while yet havent gotten any response.