Mostly some stuff that we were gonna do for this first release, but didn’t have time. Some miscellaneous cuts and fixes, prop upgrades (for the particularly old and bad ones), environment touch ups, additional lines of dialogue, stuff like that. The Steam version will likely have some or all of that, plus any tweaks or changes we make according to feedback we hear.
Also, one thing I’m going to look into more is Gina. Or more specifically, her animations. One thing we had planned was her to be very animated, but Source decided to be Source and screw us for no reason as far as we could see. In fact, this wasn’t just “planned”; I actually went through every Gina choreo file and gave her something. It’s actually fully implemented in the choreography, even in the public release you have, it’s just broken in-game because… reasons? shrug
Endless frustration when me and Mike spent days trying to fix it only for no results. So yeah, I can’t make any guarantees, but I’m hoping this is something we can sort out.