Hazard Course


#101

What skills do you have?

Also, it should be noted this isn’t an official Black Mesa project. We’re independent from the mod team.


#102

Catz has said before that she’d be willing to do the voice. She’d be perfect


#103

Thanks.

Now here’s a shit ton of textures. Some of them are WIP’s.

TorchLight:
http://dl.dropbox.com/u/4243608/TextureArt/CrappyTorchTexture.png

Vent:
http://dl.dropbox.com/u/4243608/TextureArt/DMCVNT.png

Recreation of old GoldSrc texture:
http://dl.dropbox.com/u/4243608/TextureArt/dmcwdd_preview.png

Generic Door:
http://dl.dropbox.com/u/4243608/TextureArt/genericdoor01_diffuse.png

Generic Door Ingame:
http://dl.dropbox.com/u/4243608/TextureArt/genericdoor01_ingame.jpg

Mansion Wall: (Very WIP)
http://dl.dropbox.com/u/4243608/TextureArt/MansionWallTex.png

Out of order sign: (Could use more work)
http://dl.dropbox.com/u/4243608/TextureArt/OutOfOrderSign_Preview.png

Rubber Tile: (wtf?)
http://dl.dropbox.com/u/4243608/TextureArt/RubberTile_Yellow01.png

Another recreation of old GoldSrc texture:
http://dl.dropbox.com/u/4243608/TextureArt/torchsidetest.png

Tiles:
http://dl.dropbox.com/u/4243608/TextureArt/TramTile03.png

A crate:
http://dl.dropbox.com/u/4243608/TextureArt/WoodenCrateTest.png


I also forgot to mention that I do know how to unwrap and pack my uv’s.
I also know the basics of baking high-res models onto low-res models as well as generating AO maps and so on.


#104

Might just be my net, but none of those links work for me…


#105

Those textures are okay, but not really what I’m looking for. I may keep your contact info and get ahold of you later in regards to animations though.


#106

Is it my style or are they just not good enough?

Those textures are just previous work I’ve done… You could give me an assignment in case it’s my style you don’t like.

Anyways I’ll be happy to help out with animations at a later stage.

Thanks.


#107

What will we need custom textures for, besides some of our own props? I’m sure BM will have an extensive range of textures that we can use anyway.


#108

Besides our own props we’ll need custom decals. Mostly signs, but we may need the odd environment texture as well.


#109

That would be awesome, it would complete the link between this mod and Black mesa nicely.

What I was thinking is that it would be cool if this actually got finished, and in a post-release update to black mesa got merged with it… But I honestly don’t know how much work that would be, and it’s still super cool of you guys to be making this! I wish you all the best of luck!


#110

It wouldnt be much work at all, consdering it’ll use 90% Black Mesa assets.

And thanks! :slight_smile:


#111

If you get this done before BM, it’d be a nice little ‘teaser’ for all those thinking BM is dead, even if this is an independant project.


#112

It will not be completed before BM. Sorry. :frowning:


#113

So there’s basically just concept art, voice acting and orange mapping that you can accomplish before BM is released?


#114

And custom props, yes.


#115

Hey you never know man…unless you secretly know the internal release date to BM… :trollface:


#116

Oh how I wish I were that lucky :stuck_out_tongue:


#117

First page updated with current team. I’m no longer looking for level designers but I’m still looking for members in the other 3 fields. Thanks for the applications!


#118

If I didn’t mention it already, I can unwrap and texture my own models. Including normal map and ambient occlusion baking. Working with a texture artist would save some time though.


#119

Don’t worry. I’m working on something for you, Jeannot


#120

Is it too late to apply for a job as tester?