Hazard Team Compile Tool - Hammer Map Compiler Replacement


#41

Actually, placing the affected textures in the hl2 or ep2 section of sfm’s game folder solved the problem with using the SFM v-tools (hl2 or ep2_workshop). Huh. TIL.


#42

Okay I think that’s your problem. The SFM tools almost certainly do not work properly with alternate game configurations, if what you’re telling me is the case.

I would suggest not using SFM’s compile tools, if at all possible, to keep it clean.


#43

Why vbsp make it crash?


#44

Because you broke something.
We’ll need more info to help.


#45

If it crashes, please tell me exactly what the symptoms of the error are, and what you were trying to do at the time of the crash.


#46

How do you get the tool to run the game automatically following compilation?


#47

Why would you want to start the game up on every compile?
Throw this into the console ingame once:
bind “9” “restart”;

Just hit 9 when done compiling.
Then play in fullscreen windowed mode for nice alt-tabbing.


#48

Accidentally stumbled upon this in the Valve dev Wiki.

THANK YOU GUYS!