Please fix bunnyhopping

Make it a cvar so people can leave it off if they prefer, but it’s part of the classic game experience. Trying to play back through this slowly sprinting between each scripted area is just plain painful. This game used to be fast paced. BMS looks better than CSGO, but it feels more like a slower version of HL2 than anything.

Even if it was a bug (that the community embraced) it was intentionally left in from Quake 1 engine when Valce made Goldsrc, and was a core part of what made pretty much all of the famous HL1 & mods (NS, TFC, CS) so fun and gave them such longevity.

I realize this won’t be priority 1, but it’s an easy fix (Dystopia and Fortress Forever did it yrs ago), and wouldn’t impact gameplay. This would definitely set BMS-DM apart from the CODish experience it currently is.

Bunny hopping killed any chance of Fortress Forever becoming big. This of course is just my humble opinion tho.

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LOL, no, TF2 and their dev team did that. Without skill things like conc jumping or bhop there wouldn’t have been a equal to TF at all. TFC would’ve been DOA if the Valve had removed those things back then. FF’s failure had very little to do with bhop - they even added autohop later on. You can’t tell me it’s hard to hold space and strafe. Bhopping take literally an hr to learn anyway.

Your MP is also DOA if you haven’t noticed. Enabling the option for some servers to enable this might actually bring old HLDM players in.

Bunnyhopping is just annoying. Why would the game devs bother with something that only 5% (generous estimation here) of players care about?
Not too mention having it in multiplayer. Imagine a noobie booting up multiplayer for the first time and getting instagibbed by the tau cannon of some flying douchebag going past you at mach 10. Who tf wants that? Actually it already is kinda like this, so it’s no wonder Black Mesa’s multiplayer is dying. Most people want a more slowpaced game, Bhopping should be reserved for speedrunners.

I don’t have to imagine - I learned to bhop in Quake 1 when I was 13, for specifically this reason. It took me an hr to learn. When HL1 came out I relearned it with scroll wheel. It’s honestly not hard. People who actually want to play the game will stick around. The rest were never going to play the game for yrs to come in the first place.

Can you explain why it’s annoying? It’s just a way to speed the game up a little bit. In most maps you aren’t able to get more than maybe 2x speed cap anyway, and it kills your accuracy. It’s mostly for placement and breaking timings so people don’t just hold common angles on you without risk.

The entire point of making it a CVAR that remains off by default, is to give server admins control over the experience they want to host. CS:GO works this way by default, with cvars for bhopping, autojump and stamina. If they aren’t going to allow community servers, at least having one server with bhop enabled would be nice. I’d be willing to be that server gets more playtime than any others. Currently, MP in this game only has a tiny bit of nostalgia going for it. There’s no reason for a community to form around it, because there’s nothing to learn beyond basic point and shoot. Most of the skill mechanics that made HLDM a game that’s still played to this day, has been completely removed. I’m no fan of COD, but at least you can sprint in their multiplayer.

There is actually a way to pseudo bunnyhop in the technical beta theyve seemed to have added and its easy to pull off. It’s not classic bunnyhopping where the speed gain is from the strafes, but rather from a different method. I’ll have to post a video. I posted this on the steam discussions but no one cared. Here’s instructions to replicate:

Run in a straight line (always run), crouch jump and airstrafe very slowly either to the left or right while still holding crouch. Let your guy land and slide across the ground when crouched. Do not press the forward key while this is happening. You will still maintain momentum when sliding on the ground. Now that that is happening, airstrafe again to the left or right slowly when sliding, and you should be picking up a lot of speed.

Its important to time it right, as if you airstrafe too long when sliding across the ground you will stop to a complete halt. So as soon as you pick up speed (before grinding to a halt), jump again. The speed gain you get seems to be from you airstrafing while sliding across the floor crouched, and you can get absolutely crazy speeds if chained right. The whole time you bhop you should preferably be crouched.

Now, Idk if this intended or not, but it is indeed possible to perform some type of pseudo bunnyhopping and I don’t mind if its not fixed in all honesty.