While I’m mulling that over, let’s discuss an area that I’m already pretty sure what to do with- the “second floor” on the opposite end of the map:
This area really, really looks like a lobby: it’s got an elevator at one end, a pair of big red doors to a stairwell on the other, and a big rectangular space with nothing much in it in the middle. That one office on the far wall can’t be the extent of Admin 3 so there’s got to be more somewhere, but… for a lobby, this place doesn’t really have another exit for the rest of it to go.
For a while I thought that Admin 3 might be through the grey door also on the stairwell, but not only is there a warning sign on that one (not just “restricted area” or something, mind you, but “DANGER”!), but the inside clearly looks like a maintenance area. I’m not actually sure what to do
with this place if it doesn’t go to Admin 3, as one of the hallways beyond collides with the top of the tunnel room and the other goes out over the lobby at the map start. I may actually put the document incinerator up here, as it’s near a freight elevator entrance and
the facility hub.
This means that, as odd and bathroom-like as they look, the most probable exit to Admin 3 is actually these white doors. If that’s the case I don’t actually plan to unlock them, as Admin 3 would be its own map and far too large to include in this one.
As a side note, this lobby is not the one that serves the second elevator in Admin 2- that I already know will be placed behind this door, with its main red doors opening out somewhere into the right fork of this hallway:
As another side note, I don’t intend to include the elevator shaft catwalks and maintenance areas in this map- they are in fact several stories up, making them a better fit for connecting to We’ve Got Hostiles.
As another other side note, while it looks like the doors connecting the printer room to the office are meant to be the same, there is in fact a goodly amount of space in between them. I may add a maintenance closet like I did in B map, or since that area would properly be part of Admin 3 just leave them locked.