Show off your EVERYTHING


#1141

I started on May 11, and have been working mostly on weekends since.

I’ve orangemapped (or just built in nodraw) about 80% of the layout (nearly everything but the sewer and area between the room with the sci/[sub][/sub]guard and the end), and gotten what’s there pretty much playable and a decent amount of it detailed. Also various models of various levels of importance (satellite dish, custom-fit railings, stuff like that) and little variants if BM textures/models that fit the area or its brushwork better.


#1142

Nice. Looking forward to seeing the finished product!


#1143

Made something small for a project.


#1144

Did you make it with SDK?


#1145

Model in Blender (hence the shit-tier smoothing), albedo and specular in GIMP, normal map made by running a hand-painted height map through CrazyBump.


#1146

Is that the original HEV battery?


#1147


#1148

I’ve done a bunch of stuff lately, but not a lot that’s actually worthy of posting about on its own.


#1149

Wait, so you guys keep your eggs out on the shelf next to the soft drinks? Completely unrealistic!


#1150

More early stuff.

Probably gonna stop posting about this project. It’s pretty small, I’d rather not show everything about it. Also I’d like to wait until it’s done before trying to get more than a couple people get interested.


#1151

Hey Crypt, can I suggest you hold fire on the Dish, New multiplayer map DM_Stack coming very soon with a rather nice satellite dish that comes with it :slight_smile:


#1152

Aw, sweet! Hopefully it fits as is. :smiley:

Edit: Yeah, I’ll definitely have to shrink that down, but I do like it!


#1153

So after I posted here some of my tracks I was inspired to revisit a couple of even older demos,
And because it’s been raining recently I decided to release the one appropriately titled “Rain”.
Enjoy)

youtu.be/z37Xky1NBZE


#1154

Small cinematic I’m working on:
youtube.com/watch?v=uVsRY2RlfMg


#1155

Appears to be some sort of pretentious fnorkness


#1156

Toying around in Hammer, made a bit of a Black Mesa-Episode 2 AM lobby hybrid.


#1157

Something nice and simple for once.


#1158

Good lord, turn on your anti aliasing. :stuck_out_tongue:


#1159

It and AF are both maxed. Otherwise every line would be jagged, not just reflections.


#1160

Spent my morning working on this.