A few years ago, I put together an overhead map of the mod version of Black Mesa. Said map can be found in this thread: https://forums.blackmesasource.com/index.php/Thread/16538-A-map-of-BM-s-Black-Mesa-Research-Facility/. Since the steam version has come out, I took some time to make a new version of the maps (especially now that Surface Tension has been uncut). In particular, I wanted to be a lot more thorough this time around. This more or less amounted to my viewing the maps at a much closer-up scale of 4 (the originals were done at a scale of 10, for comparison), and also making sure that each map was clean of light pollution. What exactly do I mean by that? When compiling these maps, I use the cl_leveloverview command and take screenshots of the resulting top-down views. I stitch these together in paint and then there they are. But because of how lights work, it can seem like there is stuff that isn’t really there; i.e. there is material that is outside the map. If unchecked, this can block maps placed underneath it. If you look at the mod version of the maps that I made, this was actually quite prevalent.
The result is that the map is in HD! Or, at least, all of the individual maps are. Like last time, I broke it down map by map and chapter by chapter. Also, I’ve gone to the liberty of also including all of the deathmatch maps as well; you’ll find them all huddled in the lower left corner of each picture.
I also have stock versions of these overhead maps. I have differentiated between versions via s for stock and u for uncut.
I do want to point out that some of the picture files ended up being quite large (in particular, I speak of both full overhead views plus the overhead for Surface Tension). In order to get imgur to accept these files, I used jpg format instead of png format. This has possibly resulted in a loss of quality for the latter and definitely has resulted in quality loss for the former. If enough people want it, I can put up dropbox links to the original HD png files that I worked with.
I now present the map. This version features mods which uncut Black Mesa, comprising of the following:
We’ve Got Hostiles!: Vent Mod by .RK
On a Rail: Loop Mod by .RK
On a Rail Uncut by TextFAMGUY1
And, of course, a version without mods:
And overheads by chapter and map: