Suggestion: make the final vent higher in "We've Got Hostiles"


#1

I don’t expect a full-fledged “Vent Mod” (which is very cool BTW) but it really bugs me that after using several elevators to travel many floors upwards, you return to the starting point with such a short vent. It doesn’t make sense and it wasn’t even like that in the original HL. So please BM devs, consider making it somewhat more realistic, by having to take another fall or two later on, for example (no vent maze necessary!).