I am the Creative Director and Project Manager for this new mod. Although it sounds naive, we are producing a Half-Life 2: Episode Three mod. We currently have a small team of four mappers, a coder, and I, who manages the development of the project. Our goal is to faithfully use the same methodology of making our mod in our design process as Valve once did for the making of the Half-Life franchise. It is to feature puzzles, down time, and most importantly, a lot of fun with the gravity gun. The mod features clever gameplay using the gravity gun that Valve never thought of. We are centric on the gravity gun because we thought it was underused compared to the original Half-Life 2 franchise.
In the mod, the combat and puzzles will be like nothing you’ve ever seen in a Half-Life game. Puzzles will require extensive use of the gravity gun and combat will leave you speechless. You will be able to kill enemies in a whole new way and experience entirely new sections of the Half-Life universe. You will explore the depths of the arctic, the heights of the Combine architecture, and see a renewed version of Xen, Combine infested and all. Make sure to check out The Orange Suit Project when it comes out… which may take a while. Which is why we are looking for mappers, modelers, scripters, coders, and graphic designers.